PolyNet NG __________________________________________________________________________
NG is a programmable icon bar able to display Gif anims, Amiga icons, and
also PNG icons. It has a wealth of customizable option like true type
support, creation of bars within bars, between many other never seen
features in other similar amiga programs.
official homepage can be found here
NG is a beautifull odd looking beast that unfortunately comes with no
manual. It is very hard and unforgiving for newcomers to understand it, so
this is my attempt to facilitate that journey.
3.5 or better already installed.
User Interface 3.8 (mui
THIS archive and follow the
instructions that are inside of it.
you choose this path you can now skip the MANUAL INSTALLATION and the HOW
TO RUN IT sections. Just jumpt to the MAIN CONCEPTS section.
the following files:
10.8.6 (Only choose one option from the urls below according to your
WBStart.lha only install wbstart.library to your Libs: volume.
pmlib.lha (or any of its other cpu variants) only install popupmenu.library
to your Libs: volume.
PolyNetNG_1.31_68k.lha and place the entire drawer in your harddisk to somewhere
you would like.
you will have a drawer named Poly_Net_NG with the program and its
complementary files inside it.
PolyNetNG_Common.lha to the exact same place you extracted
Poly_Net_NG/libs/ttengine.library to your Libs: volume.
Poly_Net_NG/mui/ the files BWin.mcc, BWin.mcp, GIFAnim.mcc and Guigfx.mcc
to where you store your mui custom clasess.
now PolyNet NG is ready to run!
TO RUN IT:
can execute it as any other amiga program
by double clicking on its icon.
you can run it from the WBStartup folder so that it gets activated
everytime your machine boots. For this purpose you will need to create a
text file containing only the following single line of text:
is assuming you have the PolyNetNG is in your Tools drawer. If not, you are
welcome to adjust that path to its actual location. You will also need to
make sure you have this text file’s icon, set as
“Project” type icon with IconX as its default tool. Remember to
add the tooltype DONOTWAIT so that it doesnt halt the entire boot process.
A bar is comprised of several elements:
are the icons on the
is the area where icons (here we call
them buttons) can be
is the specific area on the bar which looks
like a thin greyed dotted strip.
is a bar that is inside
another bar, and that only
pops up when a specific button is clicked.
There are 3 configuration menus, some of their items
are replicated within them for user
convenience. To access any of them you
need to first click with the left mouse button the dragbar area. Then depending on the place you click the right mouse button one of the 3 configuration menus will appear.
(also known as Window settings) is activated if you click
over the dragbar with the right mouse button. This is a pop up menu.
menu" settings is activated if you click
in an empty area of your
workbench desktop. This is a pull-down menu.
The "Bar menu" is activated if you click anywhere
in the bar (but not in the dragbar). This is a pop up menu.
To create a completely new bar, go to
the Main menu and select "Bar" and then "New". A default bar with a trashcan will appear. You can now start to modify
this bar to your liking.
If however, somehow you regret the idea, you can always click on the trashcan button and the bar will dissapear
To Move a bar, click over the dragbar, and drag it
to your desire screen location. To fix the new position you have chosen for a bar, access the "BWin" menu and select
To add or remove a button access the "Bar menu" and choose the option you desire. Some drag and drop
icon operations are
posible when you add or modify
To create a bar inside another bar (PopBar), just access the "Bar Menu" from the button that will activate it, and choose
An empty default bar with a trashcan will appear. You can then modify this PopBar by adding and removing buttons like any normal bar.
Remember that everytime after you do any modifications you need to save
your work. For this purpose
access the Main menu, then go to "Project" and select "Save all".
From the Main menu, selecting Bar, the option named PolyNet Settings will appear. Selecting this particular option will allow you to customize
You will see two big
pannels. The left panel
is for setting arexx modules to make use of the arexx port that particular program may have, and thus access
its functions from PolyNet. The right panel has all the bars and popbars
in order to select them for adjusting its settings.
As you can see from the picture above, each bar and
popbar can have its individual settings modified to suit your needs.
Inside Poly_net_NG drawer you will find the following content worth mentioning:
You can add any truetype (.TTF)
compatible font to that directory to further expand your font availability.
Animated gifs look great and provide a kind of animated
icon look which is very
pleasing esthetically. These files can be often downloaded from websites for free and can be used by PolyNet if they are inside here.
You can deeply customize PolyNet if you pick up a text editor and Start tweaking this specific file.